One of the fastest ways to create assemblies is to use Multi-Body Modeling. Learn top down, bottom up, and middle out design methods, and learn how to mix them to get the results you want. You will know all the steps.Īfter watching the Solid Modeling course you'll be good at creating models, but this course take it to the next level. This course covers an extremely wide range of skills with detail. From duplicating, scaling, and mirroring existing models to creating parts that adapt to assembly changes. The Autodesk Inventor 2015: Assemblies and Advanced Concepts explores advanced methods of creating models and assemblies. It covers far more that other courses found on the market today, and this is just the first course in the series. So you have to fix them using surface commands. Quite often models imported from other software don't translate properly. Freeform and other advanced commands like Direct Edit are also covered in detail. You'll practice using all the plastic commands like Rib, Grill, and Rest commands. You'll mirror features and sketch geometry, practice advanced methods of adding threads, and learn how to control splines. Once you have a strong footing you'll be ready for advanced commands like the Sweep, Loft, and Shell commands. Since there's a lot to know about sketches that most users don't know you'll learn founding concepts that will prepare you for advanced topics. After you've learned about the Inventor User Interface and some tips on how to customize it you'll practice creating sketches and using fundamental commands like the Extrude and Revolve commands. This is where advanced users begin to unlearn bad habits and beginners learn sound practices. You will learn from the ground up while you watch each step. Beginners can watch the first few lessons to learn about Inventor and then the real training begins. The Autodesk Inventor 2015: Solid Modeling video training course starts your training journey with the basics but quickly builds your skills to an extremely advanced level.
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